I am playing a 3 way game try, (short suit, ask where partners other values are and trump support) which is fine when we are in an uncontested auction but is very limited in a contested auction. In a contested auction I think we should leave a cue of their suit as unspecified game try, allowing partner to bid nt with the right hand and use 3 of our suit as competitive.
Given the above, I want to play a simple second suit game try in a contested auction.
Comments welcomed
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Variable game try?
#1
Posted 2021-March-24, 14:07
"And no matter what methods you play, it is essential, for anyone aspiring to learn to be a good player, to learn the importance of bidding shape properly." MikeH
#2
Posted 2021-March-24, 15:01
Double is another call that can be used as aa game try-maximal double
Auction
1♠-2♥-2♠-3♥-double.
Here double is your only game try.
Kit Woolsey suggests bidding game as your try for game and double is penalty oriented.
Auction
1♠-2♥-2♠-3♥-double.
Here double is your only game try.
Kit Woolsey suggests bidding game as your try for game and double is penalty oriented.
Sarcasm is a state of mind
#3
Posted 2021-March-24, 15:50
I play help suit trials (which, at least according to my limited understanding, are slightly different from long suit trials) in competition, along with competitive raises. If the opponent's have not stolen the 3-level from your yet you also have 2NT available. In the enviable situation where we have spades and they have hearts, for example:
(1♥)-1♠, (2♥)-2♠; (P)-?
The only part I do really like is the help suit trials. In an uncontested auction we play short suit trials (as they are statistically more sound), but in competitive auctions we typically have shortage in their suit anyway so there is not much point to playing those.
That being said, we have different agreements for different competitive auctions. If they have bid to the 3-level the structure changes (if they bid '1 under' we have game try/maximal doubles, if they bid '2 under' we have penalty-oriented doubles and the only free bid becomes a generic game try, if they bid '3 under (or more, but that doesn't fit on the 3-level)' we use the structure above). And after certain conventional game tries we revert all the way back to penalty doubles, we like to punish opponents for trying to get a cheap lead director in on our constructive auction (as a general rule, if they intervene below the bid to which we have already committed, and 'optional doubles' over higher interference).
(1♥)-1♠, (2♥)-2♠; (P)-?
- Pass - no game in sight
- 2NT - general (point) game try, partner may suggest 3NT
- 3♣ - help suit trial in clubs
- 3♦ - help suit trial in diamonds
- 3♥ - heart shortness game try
- 3♠ - competitive
The only part I do really like is the help suit trials. In an uncontested auction we play short suit trials (as they are statistically more sound), but in competitive auctions we typically have shortage in their suit anyway so there is not much point to playing those.
That being said, we have different agreements for different competitive auctions. If they have bid to the 3-level the structure changes (if they bid '1 under' we have game try/maximal doubles, if they bid '2 under' we have penalty-oriented doubles and the only free bid becomes a generic game try, if they bid '3 under (or more, but that doesn't fit on the 3-level)' we use the structure above). And after certain conventional game tries we revert all the way back to penalty doubles, we like to punish opponents for trying to get a cheap lead director in on our constructive auction (as a general rule, if they intervene below the bid to which we have already committed, and 'optional doubles' over higher interference).
#4
Posted 2021-March-24, 16:42
DavidKok, on 2021-March-24, 15:50, said:
I play help suit trials (which, at least according to my limited understanding, are slightly different from long suit trials) in competition, along with competitive raises. If the opponent's have not stolen the 3-level from your yet you also have 2NT available. In the enviable situation where we have spades and they have hearts, for example:
(1♥)-1♠, (2♥)-2♠; (P)-?
The only part I do really like is the help suit trials. In an uncontested auction we play short suit trials (as they are statistically more sound), but in competitive auctions we typically have shortage in their suit anyway so there is not much point to playing those.
That being said, we have different agreements for different competitive auctions. If they have bid to the 3-level the structure changes (if they bid '1 under' we have game try/maximal doubles, if they bid '2 under' we have penalty-oriented doubles and the only free bid becomes a generic game try, if they bid '3 under (or more, but that doesn't fit on the 3-level)' we use the structure above). And after certain conventional game tries we revert all the way back to penalty doubles, we like to punish opponents for trying to get a cheap lead director in on our constructive auction (as a general rule, if they intervene below the bid to which we have already committed, and 'optional doubles' over higher interference).
(1♥)-1♠, (2♥)-2♠; (P)-?
- Pass - no game in sight
- 2NT - general (point) game try, partner may suggest 3NT
- 3♣ - help suit trial in clubs
- 3♦ - help suit trial in diamonds
- 3♥ - heart shortness game try
- 3♠ - competitive
The only part I do really like is the help suit trials. In an uncontested auction we play short suit trials (as they are statistically more sound), but in competitive auctions we typically have shortage in their suit anyway so there is not much point to playing those.
That being said, we have different agreements for different competitive auctions. If they have bid to the 3-level the structure changes (if they bid '1 under' we have game try/maximal doubles, if they bid '2 under' we have penalty-oriented doubles and the only free bid becomes a generic game try, if they bid '3 under (or more, but that doesn't fit on the 3-level)' we use the structure above). And after certain conventional game tries we revert all the way back to penalty doubles, we like to punish opponents for trying to get a cheap lead director in on our constructive auction (as a general rule, if they intervene below the bid to which we have already committed, and 'optional doubles' over higher interference).
We haven't discussed this as much as you obviously have, but one difference we have which might interest you is that 3 of our major asks for help in that suit and 2NT is competitive. As you say, using 3♠ to compete makes little sense and 3♥ is impotent.
#5
Posted 2021-March-25, 05:45
pescetom, on 2021-March-24, 16:42, said:
We haven't discussed this as much as you obviously have, but one difference we have which might interest you is that 3 of our major asks for help in that suit and 2NT is competitive. As you say, using 3♠ to compete makes little sense and 3♥ is impotent.
Depending on the auction there is more or less need for game tries, competitive bids and penalty doubles. In an ideal world the methods would reflect this need. As an example, on the auction I gave earlier (1♥)-1♠-(2♥)-2♠; (P)-? I think there is no good reason to play 3♠ as competitive. The good guys have already won the auction, responder is unlikely to change their mind and come in with 3♥, and even then you can just bid 3♠ after (and if they come in with a lead-directing 3m, so be it). Conversely, on 1♠-(2♣)-2♠-(3♣); ? it is valuable to be able to compete as well as try for game. If you really want to use the bleeding edge of competitive bidding tools you would play different systems in these two situations - for example, different shades of game tries for 2NT through 3♠ in the former situation, but competitive 3♠ in the latter. I'm personally not good enough to stay on top of all of this (and I had one funny misunderstanding where the bidding went (P)-P-(P)-1♠; (P)-2♠-(P)-3♠ which was intended as competitive, but partner assumed a game try because there was no real need to take out protection just yet. It turned out our opponents simply did not have a pulse), so I just stick with a similar scheme in most situations.
I think Kit Woolsey's suggestion of using 4M as the game try is very sensible.
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