Posted 2016-May-24, 14:34
Continued...
3. If I'm making a game try, what's a good holding?
It's essentially any holding where you want partner to upgrade his K's, Q's and J's. I read somewhere that ATx(x) is perfect, but any H-empty is suitable, or HH-empty. A singleton or doubleton are poor holdings, and xxx or xxxx are bad too. A singleton isn't really a great holding in partners help suit because trump leads will negate the value.
If you don't have an acceptable suit to make a game try in, you can either bid 2N or 3M, which is a general inquiry. You can also employ Kokish Game Tries which asks partner to name what suit he would accept a game try in. Frankly, these are better because it discloses less of openers hand which is frequently critical because when we bid game in thelse auctions it's generally close.
Occasionally you will have a very strong hand that wants to make a slam try opposite a single raise. These hands can also make a help suit try.
4. What are responders options?
Again, we are looking for a total of 2.5 to 3 cover cards. Q's in the suit and JT holdings are also valuable. You can make a 'counter accept', if you aren't sure. This shows a good hand, but doesn't fit with partner.
In general:
A. With a minimum hand with no help, sign off.
B. With a minimum hand and help, accept or counter accept.
C. With a medium hand with help, accept.
D. With a medium hand that doesnt fit, sign off or make a counter try.
E. With a max and and help, raise the help suit or counter try (cue).
F. With a max and no help, accept.
My personal philosophy is a jump to game denies a maximum, but, whose hand was improved by the help suit.
Hi y'all!
Winner - BBO Challenge bracket #6 - February, 2017.