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Investigating 3NT with spade fit

#1 User is offline   Fluffy 

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Posted 2014-October-21, 15:20



Wrong vulnerability to punish 1!h, you start with a double showing 4+ spades, and partner raises to 2, showing the 11-13 balanced hand in the proccess (might have a dead minimum 3-suiter also)

What is your plan to find the best game with standard gadgets?
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#2 User is offline   gnasher 

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Posted 2014-October-21, 15:30

2NT should be forcing, as we're know to have a 4-4 spade fit, but it wrongsides 3NT opposite Kx.

I'd start with 3. If he bids 3NT I'll let him play there, obviously. If he bids 3 I'll bid 3NT to offer a choice.
... that would still not be conclusive proof, before someone wants to explain that to me as well as if I was a 5 year-old. - gwnn
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#3 User is offline   ggwhiz 

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Posted 2014-October-21, 16:43

Speaking of standard gadgets, what on earth would 1 show if it's not the min opener?
When a deaf person goes to court is it still called a hearing?
What is baby oil made of?
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#4 User is offline   whereagles 

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Posted 2014-October-21, 17:32

3 cards maybe?

Anyway, I'll just bid 4, The hand is so stuffed with extras that it should be no problem taking 10 or 11 tricks. You can always construct hands across so that 3NT/4S makes/not and vice-versa, but I wouldn't bother with it.

Not unless I'm 100% sure that for instance 3NT now is a proposal to play, offering choice of games.
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#5 User is offline   gszes 

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Posted 2014-October-26, 07:03

there is more room when your suit is spades--IMO you would probably be better off
coming up with a system for when your suit is hearts and then add a wrinkle when it
is spades:) not a useful post but hopefully a tactical one.
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#6 User is offline   Fluffy 

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Posted 2014-October-26, 09:09

I followed gnasher's route, won 12 when partner passed 3NT with

K9xx
A10
Jxx
K9xx

Not sure if this hand proves much, J was the key, LHO had 1 ace so hearts wouldn't be a threat. 4 was punished because clubs were 5-1 (but spades 4-1 would had been just as good)
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