*sigh* another person picking on Weak NT's in inappropriately...
First some history. Weak NT's are more "natural" than Strong NTs!
Weak NT's were the original 1N opening of Bridge. 1N literally means "I can take 1 trick more than book (7) with no trump suit if you have the hand you are expected to."
Strong NTs were introduced to simplify bidding for weaker players.
Here's the true Good and the Bad about playing Weak NT's...
The Bad Stuff about Weak NTs:
1) The weaker your 1N opening range, the more often you will end up playing 1N instead of a more playable, and possibly taking more tricks in, partscore in a suit with a fit.
2) There are some 13- HCP minor suit oriented hands that can not be opened because of rebid problems playing Weak NTs that are normal openings in Standard.
3) The Strong NTer's have a clarity to their suit opening HCP range that Weak NTer's do not because a Strong NTer can not have a flat hand of medium strength; Strong NTer's are either minimums (the vast majority of the time) or 18-19 HCP when they open with a flat hand.
The Good Stuff about Weak NTs:
1) =Disciplined= Weak 1N openings find good games on 12+12= 24 that are more difficult for Strong NTer's to find.
2) The auctions 1m-1M;2M and 1m-1M-3M are much more accurate playing Weak NTs than they are playing Strong NTs.
3) Playing Weak NTs, 1m openings are either
3a) a real m suit or
3b) 15+ HCP or
3c) both
This greatly facilitates game and slam bidding, particularly m suit game and slam bidding when it is right.
4) Weak NT pairs can afford to be more disciplined about their 3rd seat openings.
Notice what is =not= on either list:
1) Trying to "steal" the hand with a Weak NT. Nope. It is supposed to be a descriptive and _constructive_ bid when played correctly. Disciplined Weak NTs are not supposed to be any form of preempt!
2) "You will end up X'd, going for a number, and getting a bad score more often playing weak NTs".
EMPHATICALLY Not.
In fact, usually Weak NTs are usually =more= dangerous then Strong NTs to X for penalties since
a) the odds that there is decent transportation between the closed hand and dummy are greater playing X'd Weak 1N contracts than X'd Strong 1N contracts.

When you do catch a Weak NT opposite a very poor dummy, the Defending side often has a Game they just missed.
A decent run out structure is nice, but frankly probability says the Strong NTer's need it even more (whether they are willing to admit it or not).
I by strong preference play 1N=12-14 in all seats and all vulnerabilities. I teach Standard and 2/1, so I'm comfortable with either.
Weak NTs and systems containing them are effective tools if used properly.