Posted Today, 02:02
Hi,
the simple plan is 6D and 4H, 2 Aces.
Keeping the Q of diamonds as entry.
In otherwords diamonds in hand, play hearts, if duck, get back to hand with a diamond,
this eliminates the risk of a ruff in case diamonds are 2-2.
If they are 3-1, ..., I guess drawing the last diamond, staying in hand is best, if the
T of hearts drops, you are home, but if they win the 2nd heart round with the Ace, and fire
back a club you are still home with hearts 3-3.
This should be the benchmark.
If one of the defenders has ATxx and ducks 2 times, ..., you may go down.
I hope I find this kind of defence, but it is MP, and throwing away a sure trick at MP,
..., playing IMPs it is most likely a matadory defence, not sure I find it, eventually in
the future sometimes, ..., if one counts declarers tricks it is not too hard to find.
Due to this drawing the last round of trumps may not be best, better playing a 2nd heart
towards dummy, ruffing a heart high, drawing the last trump is better, ending in dummy.
You can establish the 3rd heart trick, and have the spade finesse to provide the 12th trick,
if it is needed.
With trumps 2-2 you always have club ruff as replacement, if the 4th heart trick does not show up.
With kind regards
Marlowe
With kind regards
Uwe Gebhardt (P_Marlowe)