helene_t, on 2015-February-08, 13:16, said:
6♣ is a great spot if the other tables also face the choice between 3NT and 6♣, but in practice lots of other tables will be in 4♠, 6♠ or 6NT, and relative to those tables 3NT is more likely to win than 6♣.
I tried running it as a a toy game scenario (please note: a toy game often uses silghtly arbitrary assumptions to reach a solution, so do not get too hung up on the assumptions unless they are way off), and 6
♣ doesn't come out too well even if it is assumed to be a 75% contract! I treated 3NT and 4
♠ as the same, even though 3NT is better - essentially I just treat them as winning when the slam bidders (surely the vast majority of the field) do not succeed. The point is we know 3NT is better than 4
♠, but we want to focus on the advisability of bidding 6
♣.
My inititial scenario has the 6NT "all the marbles" punt as the clear matchpoint winner. This is a well-known Woolsian situation, but the results were still a bit of a shock. For the purposes of the toy game, the assumptions were as follows:
6
♠ and 6NT were regarded as equal contracts (50% for the purposes of the exercise) and would make or go off at the same time.
6
♣ was deemed to be a 75% contract, and would make every time the other slams made.
All slams would go off one when they failed. Try not to get bogged down in the details of when this is not true.
3NT is deemed to always make, the number of tricks being irrelevant.
Putting this together, it seems likely that most people will be in slam (say 75%). I ran the numbers for a 4 table duplicate where there are 4 unique contracts and got the following simple scores:
All slams make:
6NT 6
6
♠ 4
6
♣ 2
3NT 0
Only 6
♣ and 3NT make:
6NT 1
6
♠ 1
6
♣ 6
3NT 4
Only 3NT makes:
6NT 2
6
♠ 2
6
♣ 2
3NT 6
Since the first scenario occurs half the time in the model and the others a quarter, the scores for the first scenario are doubled leaving these scores:
6NT 15
6
♠ 11
6
♣ 12
3NT 10
So "going for all the marbles" is the clear winner. The results are somewhat skewed from reality in that there is no field in which a quarter will get to 6
♣ but this particular toy game is just analysing this aspect. Using the above assumptions, even if 40% of the field were in game, 6NT would still be a tiny winner over 6
♣.