
Hi David
I have some problems understanding the exact procedure for calculating self-inflicted damage in a pairs tournament. Suppose we have the following frequency table in a 7-table tournament before the TD makes his ruling.
1 x +1430 = +6 mp
4 x +680 = +1 mp
1 x +500 = –4 mp
1 x +300 = –6 mp
The TD adjusts the +300 to +680, but N/S committed a serious error, without which they Could have scored either +800 or +500, each with a probability of 50%. Now, what is the precise algorithm that I should apply? Simply create the hypothetical frequency table with the “Could” result?
1 x +1430 = +6 mp
0.5 x +800 = +4.5 mp
4 x +680 = 0 mp
1.5 x +500 = –5.5 mp
Thus, N/S Could have obtained –0.5 mp instead of the Actual result of –6 mp, so the self-inflicted damage is 5.5 mp.
This is the frequency table after the adjustment:
1 x +1430 = +6 mp
5 x +680 = 0 mp
1 x +500 = –6 mp
Therefore, N/S score 0 mp – 5.5 mp = –5.5 mp (almost all damage self-inflicted). The other N/S pairs score 0 mp in total. This is slightly odd, because we have one N/S pair scoring a rock bottom –6 mp, and another N/S pair scoring –5.5 mp, although next-to-bottom would be –4 mp, but maybe it is acceptable.
Suppose N/S Could have scored +800 without the serious error, i.e. all damage (and more) is self-inflicted. Now common practice is to let the score stand and use the original frequency table for N/S scoring. Thus, N/S score –6 mp instead of –5.5 mp in the previous example, but all of a sudden the other N/S pairs score +6 mp in total, and specifically our +500 pair goes from –6 mp to –4 mp although no N/S table result was changed from the previous example. This feels wrong, so let’s use the above method instead of common practice:
“Could” frequency table:
1 x +1430 = +6 mp
1 x +800 = +4 mp
4 x +680 = –1 mp
1 x +500 = –6 mp
Self-inflicted damage is now 4 mp – (–6 mp) = 10 mp. Adjustment minus self-inflicted damage is –10 mp, but obviously we are not going to give them less than their –6 mp from the Actual frequency table. Now, this is also strange, because both the +500 obtained at a different table and the +300 for our heroes amount to –6 mp.
I fail to find a consistent and fair method for dealing with this. Is it simply impossible to devise such a method, or am I just missing something?

Any views?