Sections in Robot Tournaments
#21
Posted 2013-June-18, 20:55
#22
Posted 2013-June-19, 07:56
Last night, I played in a Robot ACBL MP game. There were 35 players, divided into sections of 12, 12 and 11. We all play the same hands against the same Robots and the matchpoint scores are scored across the field. So, in a sense, it is about as fair a competition as can be devised.
I was second overall with a score of about 67.7%. But, because the winner (68.1%) was in my section, I got a section 2nd. Not only that, but I was in the 11 player section, so not only did I get a smaller award than the two other section tops (64.7% and 57.7%!) who scored less than I did, but I also got a slighly smaller award than the two other section 2nds (56.3% and 53.8%!) who were far behind me.
Obviously, this system can benefit many players. For example, the player who scored 57.7% and got a section top would have finished well down the list if the game were scored as one section. Even the 64.7% score earned by the other player with a section top would have finished 4th if the field were scored as one section (the player who finished section 3rd behind me had 66.5%!) and earned a smaller award.
I have benefitted from the division into sections a couple of times. I had a few games with small scores which got awards for section 3rds that I probably would have received little if anything if the game were scored as one section.
It all seems rather random.
I like Leo's idea of increasing the section sizes in the Robot games. Lift the restriction on entries (currently 48) and divide the field into sections no smaller than 15 players each. That, along with stratification, should please everyone (well, almost everyone).
#23
Posted 2013-June-19, 09:38
#24
Posted 2013-June-20, 03:55
ArtK78, on 2013-June-19, 07:56, said:
I do not personally play in these but that would give a division of:
1-29 tables: 1 section (ie 1-29)
30-44 tables: 2 section (ie 15-22)
45-59 tables: 3 sections (ie 15-20)
Another possibility would be a compromise between that and the current system, giving a maximum of 20 tables in a section. That gives:
1-20 tables: 1 section (ie 1-20)
21-40: 2 sections (ie 10-20)
41-60: 3 sections (ie 13-20)
Or you could fine tune the critical boundary before the first split, say
1-25 tables: 1 section (1-25)
26-40 tables: 2 sections (13-20)
42-60 tables 3 sections (13-20)
...which gives a minimum of 13 per section. Lots of possibilities. It is just a matter of working out the largest tournament size that is wanted and, perhaps more importantly, the smallest.
#25
Posted 2013-June-20, 05:02
I noticed that the winner of section 2, had only 58,59%, but got double points of mine!
I got .22 points and he got .44.
I do not find that is ok or even regular, because I investigated and we played exactly the same boards, the sames hands and the same NS direction.
The sections only make sense if the players play on opposite hands, isn't it?
Like this, I only can say that it is unfair and I do hope you reconsider this change of the rules.
My best regards
#27
Posted 2013-June-20, 09:22
I'm going to change the way it works as follows
1. Ensure that no section is less than 15 tables ( this is the point at which section award max out at 0.90 )
This won't address all the issues I've been hearing about but it will address most of them.
This isn't ideal from the perspective of maximizing total masterpoints but I've come to believe that this is what we want as a group. And it isn't so bad.
2. Stratify the sections. This is unrelated but was always in the works. Along the way we'll balance the sections by masterpoint holdings.
The upshot will be that it will be no worse than before most of the time, and will sometimes be better.
Sound good? We'll be done with the development in a day or so. I don't like fiddling with the system on weekends, so I'll probably push the change out early next week.
3. We'll continue to seek the ability to issue overalls. When we achieve that, I still think we should go back to smaller sections + overalls, but history suggests that this won't happen for a while, so let's not worry about that.
Thanks to everyone who twisted my arm with equal amounts of passion and logic to effect this change. It is nice to be reminded that my wife is wrong, and that I occasionally need to make a U-turn once in a while.
U
uday@
#28
Posted 2013-June-20, 09:43
#29
Posted 2013-June-20, 10:32
#30
Posted 2013-June-21, 07:26
Based upon BBO MP or ACBL MP?
#31
Posted 2013-June-21, 16:26
Glaurie
#32
Posted 2013-July-09, 23:20
If you are going to determine section placement before play starts, total ACBL points seems like a bad method to seed players. Maybe total ACBL points could be used for provisional placing for newbies, but I think some kind of seeding based on average IMP game, average MP per game, or overall average placing would be best
#33
Posted 2013-July-09, 23:53
The problem with the old-new system was that although the inequities would in theory balance out in the long run, we don't play tournaments in the long run. We play them one at a time. If we see inequities in the standings every time, they don't seem to balance out, they seem to go on forever. Hopefully the new-new system will lessen the downside considerably.
#34
Posted 2013-July-10, 09:39
johnu, on 2013-July-09, 23:20, said:
Hmm, this makes sense to me. In the pair games we need to assign sections ahead of time, because it's used for the movement. But there's no movement of players in robot games, so sections are pretty arbitrary.
But I wonder if the ACBL would see it that way.
johnu, on 2013-July-09, 23:20, said:
We don't currently keep statistics like that, although we obviously could. But the problem with this is that it only reflects your play on BBO, not the rest of your ACBL playing experience. If you have 10,000 ACBL masterpoints, but only recently joined BBO, should we really ignore the masterpoints?
#35
Posted 2013-July-10, 13:57
johnu, on 2013-July-09, 23:20, said:
That's not sections, that's printing masterpoints.
#36
Posted 2013-July-10, 15:03
TylerE, on 2013-July-10, 13:57, said:
I see you understand the problem
#37
Posted 2013-July-10, 15:20
barmar, on 2013-July-10, 09:39, said:
But I wonder if the ACBL would see it that way.
We don't currently keep statistics like that, although we obviously could. But the problem with this is that it only reflects your play on BBO, not the rest of your ACBL playing experience. If you have 10,000 ACBL masterpoints, but only recently joined BBO, should we really ignore the masterpoints?
In my defense, I did suggest using ACBL masterpoints as a temporary measure for BBO newbies. On reflection, you can't eliminate the randomness of section awards if you predetermine sections before play begins, no matter how sophisticated your seeding method may be, but having maximum overall awards and smaller section awards would go a long way on the perceived fairness issue.
#38
Posted 2013-July-10, 16:55
As stated above.. why not just pull out of a hat those who get masterpoints.
#39
Posted 2013-July-11, 05:03
#40
Posted 2013-July-11, 08:04
This kind of thing happens all of the time in tournaments. In fact, if it didn't happen, it would be statistically improbable (approching impossible as the number of events approaches infinity).
That is not to say that it is not right to point out the randomness of section awards. That has been accomplished. Now live with the result.

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