MP NV
Am I too aggressive?
#1
Posted 2012-June-04, 16:07
MP NV
#2
Posted 2012-June-04, 16:11
Double 5
3♣ 3
-- Bertrand Russell
#4
Posted 2012-June-04, 16:32
-- Bertrand Russell
#5
Posted 2012-June-04, 16:36
If 1NT shows 12-14 I would probably pass.
#6
Posted 2012-June-04, 20:16
Trust demands integrity, balance and collaboration.
District 11
Unit 124
Steve Moese
#7
Posted 2012-June-04, 20:18
wyman, on 2012-May-04, 09:48, said:
rbforster, on 2012-May-20, 21:04, said:
My YouTube Channel
#8
Posted 2012-June-05, 00:29
Roland
Sanity Check: Failure (Fluffy)
More system is not the answer...
#9
Posted 2012-June-05, 00:31
#10
Posted 2012-June-05, 00:37
Roland
Sanity Check: Failure (Fluffy)
More system is not the answer...
#11
Posted 2012-June-05, 01:48
-- Bertrand Russell
#12
Posted 2012-June-05, 01:52
#13
Posted 2012-June-05, 03:27
At imps pass is clear.
There are some reasons not to double even at matchpoints: (i) it is love all, and converting 50 to 100 may not make any difference if we were making 1NT; (ii) if LHO has good diamonds, perhaps we weren't making 1NT (but then -90 or -110 may still be worse than -50 or -100 and we might be stuffed anyway); (iii) if partner has, say, KQx Kxx xxxx Axx he'll bid 2S if we pass but not if we double.
If they are vulnerable it becomes much more tempting to double.
#14
Posted 2012-June-05, 07:55
Here's the full hand.
#16
Posted 2012-June-05, 08:30
jillybean, on 2012-June-05, 07:55, said:
So, did you extract +300?
Also, obv 1NT opener.
-- Bertrand Russell
#17
Posted 2012-June-05, 09:51
FrancesHinden, on 2012-June-05, 03:27, said:
At imps pass is clear.
Aren't they about the same? The downside of -180 at imps is lose 3 or whatever, but at MP it is a zero, that is a much harsher downside. The upside of down 1 at imps is win 2, and it is unlikely to be a top at MP. Down 2 will be a top, but you also gain 5 imps.
It is hard to analyze because it's hard to know what the exact upside of down 1 is at imps. Some people might think it's better to double 2D vul at MP but not at imps. I think this is wrong, lets say down 200 is a top and +180 is a zero. At imps it's lose 3 or win 3. However if you beat them 2, you probably gain little from the double at MP but gain 7 imps at imps. Of course, them making 380 would be quite bad at imps, but generally doubling 2m aggressively at imps is good if you think down multiple will be more likely than making overtricks, and that down 1 or making are pretty likely. It also has the effect that if you beat them 2 doubled on a random partscore hand you might tilt them for the rest of the set, whereas they will not be feeling great about +180.
So personally I am much more inclined to double them when theyre already in game, or when I'm not doubling them into game, at imps rather than MP, since doubling them in a making contract at MP always has huge downside, and white down 1 has not as much upside.