lamford, on 2011-March-31, 17:25, said:
gnasher was unsure whether 4♥ was even an LA. And there appears to be a volte-face from you here, where you now intend "using" the UI to decide to bid 4♥ which will go one more off. I can be persuaded that this is indeed your 73C obligation - indeed I argued so in another thread, which we no longer discuss - but I was under the perhaps false impression that your opinion was that "making the bid you would have made anyway" did not take "any" advantage of the UI and was therefore legal.
"Well, it seems to me that if a player bases his call solely on authorised information (as Law 12A3 demands) then that player is also "carefully avoiding taking any advantage" of any unauthorised information he may have (as Law 73C demands)." - jallerton - is the quote I recalled.
campboy, on 2011-March-31, 18:15, said:
As I understand Jeffrey's position -- and if it is as I understand then I agree with it -- making the call you would have made anyway does not gain an advantage, so is not an infraction of 73C, but it may still be an infraction of 16B, as it is here*.
I do not understand the idea that 3♥ is not suggested over 4♥. Without the UI either bid might be more successful, since 4♥ might make; with the UI it is clear that 3♥ will concede a smaller penalty than 4♥.
FWIW I would not have considered 4♥ at the table (without UI).
*(edit) assuming 4♥ is an LA, which I agree is not clear.
Campboy is correct (of course). A player must comply with all Laws, including Law 16A3, Law 16B and Law 73C.
It is curious how Paul's memory is so good that he can "recall" exactly what I said in one posting I made six weeks ago, and yet he apparently cannot recall my more detailed explanation of the same point made a few posts earlier in the same thread.
So for the benefit of Paul, I'll repeat the more detailed post on the subject:
jallerton, on 2011-February-21, 17:50, said:
I got this idea from a red book I was sent by the English Bridge Union a couple of years ago. It's called "The Laws of Duplicate Bridge 2007".
Quote
LAW 16 AUTHORIZED AND UNAUTHORIZED INFORMATION
A. Players Use of Information
1. A player may use information in the auction or play if:
(a) it derives from the legal calls and plays of the current board (including illegal calls and plays that are accepted) and is unaffected by unauthorized information from another source; or
(b) it is authorized information from a withdrawn action (see D); or
[c) it is information specified in any law or regulation to be authorized or, when not otherwise specified, arising from the legal procedures authorized in these laws and in regulations (but see B1 following); or
(d) it is information that the player possessed before he took his hand from the board (Law 7B) and the Laws do not preclude his use of thisinformation.
2. Players may also take account of their estimate of their own score, of the traits of their opponents, and any requirement of the tournament regulations.
3. No player may base a call or play on other information (such information being designated extraneous).
4. If there is a violation of this law causing damage the Director adjusts the score in accordance with Law 12C.
Law 16A3 seems clear enough to me, but you can never be too sure these days. I discovered recently that the ACBL has its own version of the Laws, so perhaps Planet Lamfordia has yet another version. Little changes to the wording can make a significant difference. For example, in the PL version of Law 92A, it can be inferred that the first "may" has been replaced by "must". Now it seems from Paul's remarks that the word "No" at the start of Law 16A3 has been replaced in PL by the word "Any".
Back in the rest of the universe, my understanding is that the Laws on the use of information operate as follows:
1. In accordance with Law 12A3, the player must decide purely on the authorised information available his possible actions. If he has only one vaguely plausible action available, then that is what he should choose.
2. If he has more than one plausible action (referred to later in the Laws a "logical alternatives") then either:
(i) If he has no unauthorised information, he is free to choose whichever logical alternative he thinks best; or
(ii) If he does have unauthorised information from partner, he may be restricted in which out of those logical alternatives he had considered in step 1 above may actually be chosen. The restrictions come from both Law 16B1[a]:
Quote
1. (a) After a player makes available to his partner extraneous information that may suggest a call or play, as for example by a remark, a question, a reply to a question, an unexpected* alert or failure to alert, or by unmistakable hesitation, unwonted speed, special emphasis, tone, gesture, movement, or mannerism, the partner may not choose from among logical alternatives one that could demonstrably have been suggested over another by the extraneous information.
and Law 73C:
Quote
When a player has available to him unauthorized information from his partner, such as from a remark, question, explanation, gesture, mannerism, undue emphasis, inflection, haste or hesitation, an unexpected* alert or failure to alert, he must carefully avoid taking any advantage from that unauthorized information.
Nowhere in the WBF Laws is a player authorised to use unauthorised information to determine which actions
are logical alternatives. The unauthorised information is merely used to determine which logical alternative calls and plays (if any) are not permitted to be made.
So in this particular case, the player uses the authorised information available to ascertain his plausible actions.
Case A: If 4
♥, 3
♥ and Pass are all plausible actions ("logical alternatives"), then 16B instructs the player to reject 3
♥ and Pass (and also 3
♦).
Case B: If 4
♥ is both (i) not a logical alternative and (ii) not an action that the player in question might have taken anyway, then an application of Step 1 above would only leave 3
♥ and Pass as logical alternatives. Then 16B instructs the player to reject Pass (and also 3
♦).
Case C: If 3
♥ and 4
♥ are both (i) not logical alternatives and (ii) not actions that the player in question might have taken anyway, then an application of Step 1 above would only leave Pass and perhaps 3
♦ as logical alternatives. Then 16B allows the player to Pass (although may restrict the player from making other calls such as 3
♦).
Ignoring any possible MI considerations, the TD rules as follows:
Case A: adjust to 4
♥x by West, weighting the number if tricks if appropriate.
Case B: adjust to 3
♥x by West, weighting the number if tricks if appropriate.
Case C: adjust assuming that East passes 2
♥. Unless it is judged that North/South might now just bid 3NT, adjust to 2
♥x by West, weighting the number if tricks if appropriate.