42, on Feb 7 2006, 05:45 PM, said:
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In general:
I find it extremely tiring trying to learn from books how to play a specific suit combination, I cannot really focus for a longer time

So I read as much as I can and try to figure out principles.
How did you experts learn this stuff? Did you go the mathematical path and counted out all possible suit layouts? This would take me a lot of time and at the table it is impossible without a piece of paper and a pen....
Thx!
Caren
A few of the most common ones you should really just learn. But because they are the most common ones you have a chance of remembering them the second time if you didn't learn them the first... But I would imagine you know most of these anyway.
Some combinations are very hard to work out at the table - the ones that get put here are often the difficult ones where the right answer is not the obvious. But there are a couple of guidelines that work in most cases:
- if the relevant card will drop if the suit is split as evenly as possible, then play for the drop (e.g. 9 cards missing the Queen, 7 cards missing the Jack) otherwise finesse (e.g. 10 cards missing the K, 8 missing the Q)
- When there is only one key card missing, you can usually work out what the best line is by comparing key cases, rather than working out the initial probabilities. Just assume that all relatively even splits are equally likely (they aren't, but you normally end up with the right answer).
To take two examples that I have rarely seen in textbooks but seems to come up quite often at the table: KJxxx opposite Ax in a side-suit, and you need four tricks from the suit, cannot lose a trick, but can afford to ruff one round. There are two possible lines: A, K and a ruff or A and then finesse the second round. To see which is better, we just work out which cases each of them gains on. We can ignore 5-1 and 6-0 because we can never make 4 tricks. So, A, K and a ruff will gain with Qx or Qxx offside. Finesse will gain with Qxxx onside. The ruffing line picks up 2 cases the finesse doesn't, the finesse one, so the ruffing line is better. (They aren't all exactly equal, but it doesn't matter, the conclusion is correct.)
Now suppose we have KJ10xx opposite Ax.
There are three possible lines: A, K and run the Jack; A, K and ruff; first round finesse. Again we can work out which is best step by step:
i) missing the 98 we can't pick up any 5-1 or 6-0 breaks, except singleton Q, so still ignore them
ii) A, K and run the Jack is better than a first round finesse, because while they each pick up half the holdings (Q on the left vs. Q on the right) cashing the AK first picks up Qx in either hand. So forget the first round finesse.
iii) Comparing A, K, run the Jack with A, K ruff: the first gains with Qxxx on our right, the second with Qxx on our left. Everything else is equal. That's one case all, so we don't know the answer. But the difference between these two lines is only 1.6% so it doesn't matter much if you can't decide.
- if you need something for a tie-break, remember that
i) a more even break is always more likely, so Qxx on our left (most even, 3-3) is more likely than Qxxx on our right (less even 2-4) and you should ruff the third round.
ii) an honour card is more likely to be with the length, so Qxxx is more likely than Qx
By the way, very often the difference between two possible good lines is tiny. As long as you are doing something sensible, don't worry about the odd %. (For example, take AJ109xx opposite xxx. There is very little to choose between two finesses and ace and another; the thing to avoid is one finesse and then cash the ace and even that is only marginally worse.)